Legacy Recipes

A recipe lets you use different sets of values for the tags in a graphic display. You can create a recipe with the Recipes editor or any text editor that produces an ASCII text file. You can also create a recipe at runtime by saving the values in input objects in a graphic display, to the file name specified in the Recipe box.
The operator uses a recipe to send values to a device, such as a programmable controller, for all input objects in a graphic display, rather than one value at a time. Data can also be uploaded from a device into input objects in the graphic display.
To use a recipe object in a graphic display, do one of the following:
  • Double-click the recipe object to open the Recipe dialog box, and then save or restore the recipe file.
  • Press
    Ctrl+R
    to move to the object, and then press
    Enter
    to restore the contents of the recipe file.
  • Press
    Ctrl+W
    to move to the object, and then press
    Enter
    to save the recipe file.
If the display is set up to use the on-screen keyboard, selecting the recipe object and pressing Enter opens the keyboard. To open the Recipe dialog box, press
Download
in the on-screen keyboard.
When you create numeric and string input objects, each is assigned a tab index number. Use this number when creating a recipe. For each line in the recipe, specify the tab index number, a comma, and the value. String values must be in quotes. You can include comments in the file by placing an exclamation mark after the value, and entering the comment. For example a simple recipe would look like the following:
1,33 ! Loop1\sp
2,44 ! Loop2\sp
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