The Graphic Libraries

There are two graphic libraries that are available, Symbol Factory and Graphics Library. The Graphics Library comes with a number of ready-made graphic displays containing objects that you can use in other displays. The sample graphic displays in the libraries show you how to:
  • Use drawing objects and interactive objects in your graphic displays
  • Set up the different objects to interact with each other
  • Use visual design elements, such as the color and arrangement of objects in the display, to make your displays easy to use
To use objects from the Graphic Libraries
  1. Open the library display containing the objects you want to use.
  2. Open the graphic display you want to put the objects in.
  3. Drag and drop the objects from the library display to the graphic display.
Any animation that has been attached to an object will be carried along with it.
To import a Symbol Factory object directly to the graphic display
  1. Open the graphic display you intend to put the object on.
  2. Open Symbol Factory.
  3. Browse through the
    Categories
    and select the symbol to be used.
  4. (optional) Modify the symbol options below the symbol tab.
  5. Drag and drop, or copy and paste a basic symbol to the graphic display.
    TIP:
    It is not supported to drag and drop, or copy and paste an enhanced symbol directly to the graphic display. You can use Image Browser to add an enhanced symbol.
To create a new display for the Graphic Libraries
  1. To open the editor, right-click
    Libraries
    and select
    New
    , or drag-and-drop the library icon into the display pane.
  2. Create the display just as you would any graphic display.
  3. Save the graphic display. It is automatically saved in the Libraries directory.
To copy an existing graphic display to the Graphic Libraries
  1. Right-click
    Libraries
    and select
    Add Component into Project
    .
  2. Select the graphic display you want to add and then click
    OK
    .
To set up support for multiple languages in a graphic library
By default, libraries shipped with FactoryTalk View are not set up to support multiple languages. Text strings in these libraries always display as shipped, regardless of the current application language, and will never show as undefined. If you change these displays to support multiple languages (using the steps below), only those text strings in the library that are in the current application language will show correctly. Strings in any other language will display as undefined, that is, as question marks.
On the other hand, new library displays that you create in an application do support multiple languages by default. If the objects in your application displays already have multiple language strings, copying them to the library display will not automatically delete any strings that are not in the current application language. If you turn off multiple language support for a new library display, only text strings using the current application language will be saved. All others will be deleted when you save the change.
  1. In the
    Explorer
    window, double-click the library to open the display.
  2. Right-click the graphic library display and then click
    Display Settings
    .
  3. In the
    Properties
    tab, select the
    Support Multiple Languages
    check box. To remove support for multiple languages, clear the check box.
When you save the graphic library display, all strings that support language switching are saved in the application's current language.
TIP:
If you copy an object from a graphic library that supports multiple languages into a graphic display, only strings using a language that is supported by the application are copied. Any strings using a language that has not been added to the application are not copied.
If you copy an entire graphic library that supports multiple languages into the
Displays
folder, all text strings are copied with the library.
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