Image Browser
Use the
Image Browser
to:
- Import images into the application
- Select the image to use on a graphic object
- Delete images from the application
You can use these types of external graphic files on graphic displays:
- .bmp - bitmap images
- .jpg - JPEG images
- .png - PNG images
- .dxf - AutoCAD files
- .wmf - Windows metafiles
To use bitmap, JPEG, and PNG images:
- Import the images first, and then place them on your displays as needed. This method is useful for images that you use to illustrate your displays.
- Use theImage Browserto import images as needed while setting up your graphic objects. This method is useful for images that you use as labels on your graphic objects.
- Copy and paste images from the graphic libraries.
- Copy and paste images from one application to another.TIP:
- To add an image to a graphic display, first create an image object.
- To place an image on a graphic object, use theProperty Panel, or open the object'sPropertiesdialog box. If you use theProperty Panel, you can place the same image on multiple selected objects simultaneously.
- To use images that have more than 256 colors, before importing the images, set up your video adapter to show more than 256 colors. This will ensure that the colors of imported images appear the same as in the original.
- To remove a bitmap, JPEG, or PNG image from an application, right-click the image's name in theImagesfolder and selectRemove. Remove will not delete the file from the disk.
- To delete a bitmap, JPEG, or PNG image from an application, right-click the image's name in theImagesfolder and selectDelete, or in theImage Browser, select the image, clickDelete, and clickYes
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