Configuring material classes

A material class defines one or more materials that are considered similar to each other. An example of a material class is Sweetener, which could contain the materials Granulated Sugar and Corn Syrup. Using material classes simplifies adding materials to storage containers — you can then add the whole class of materials to a container, instead of adding each material individually.
You can also define properties for material classes, which propagate to all materials created with reference to a material class. For example, if the material brown sugar is based on the sweeteners material class, which has defined material class properties, such as color and melting temperature, then brown sugar automatically inherits those material class properties. You can then modify the inherited material class properties by deleting inherited properties that do not pertain to the material, or change the minimum, maximum, and default values.
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