Associate an object or key with command

To realize runtime navigation by associating an object or a key with a command or macro, do any of the following:
  • Attach a command or macro to a button.
  • Attach touch animation to graphic objects so that a command or macro is executed when the object is touched.
    Touch
    can mean the operator actually touches it if touch screens are being used, or it can mean the mouse cursor is clicked when it is pointing at the object.
  • Associate a key with a particular command or macro using the Client Keys editor. When the key is pressed, the command will be executed rather than the key’s standard operation.
You can use the graphics commands to link displays, which can be issued individually, along with their parameters. Or you can create macros that execute a series of commands to carry out actions, such as the following:
  • Open a group of displays and define their initial positions.
  • Replace the currently active display with another.
  • Close all displays.
In a network distributed application, you can also navigate between displays in different areas. To do this you need to use the
area
parameter with the navigation commands.
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