Insert an ActiveX object
Use the
ActiveX Control
option in the Objects
menu or ActiveX Object
in the toolbox to insert an ActiveX object into a FactoryTalk View graphic display. The objects available depend on the software installed on your system. You can also register objects and remove them from the system registry in this dialog box.When you attach animation to an ActiveX object you create a link between it and FactoryTalk View. Information is communicated between the two via HMI tags. The information must be in one of the formats used by HMI tags, that is, an analog or digital number or a string.
TIP:
Double-click most ActiveX objects to open the properties pages. The form and content of the property pages are determined by the application that created the object.
Use the
Properties
, ActiveX Events
, and Methods
options on the Edit
menu to attach animation to an ActiveX object.To name an ActiveX object, use the
Property Panel
option on the object’s context menu and type a name for the object. When you use the Invoke command to call a method, you need to specify the name of the object in which the method is implemented.To draw an ActiveX object:
- In the toolbox, selectOthers > ActiveX Object.
- Drag the ActiveX tool to draw a box the size the object is to be.
- In theInsert an ActiveX Controldialog box, select the object you want to embed.
- In the properties dialog box of the ActiveX control, set up the properties if needed.
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