Create a recipe object

A recipe object provides operators a way to specify the name of a recipe file containing data for the numeric and string input fields in a display.
You can create a recipe using the Recipes editor or any text editor that produces ASCII files. You can also create a recipe by saving the values from input boxes in a graphic display to the name specified in the Recipe input object.
The user can read data from a recipe on disk to the input fields, then download these values to an external device such as a programmable controller. Alternately, the operator can upload values from an external device into the input fields, and then save the contents of the fields to the recipe.
TIP:
Each display can have only one recipe object.
When you have a recipe object on a display and the on-screen keyboard is enabled (either in the Display Settings - Behavior tab or in the FactoryTalk View SE Client), if you highlight the recipe object, the keyboard will be displayed rather than a list of recipes.
To create a recipe object:
  1. In
    FactoryTalk View Studio
    , in the
    Graphics
    editor, select
    Objects
    >
    Advanced
    >
    Recipe
    .
  2. Drag the mouse to draw a text box.
  3. In the
    Recipe Properties
    dialog box, type a default recipe name. You can also adjust the length and justification of the recipe object.
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