Create an image object
Use the image graphic object to place images on your graphic displays. You can use images already contained in the
Images
folder or use Symbol Factory to select and add a graphic to the display and the Images
folder.Prerequisite
- Import the image into your project.
To create an image object
- In theGraphics Displayeditor, selectObjects >Drawing > Imageor drag
from the toolbox.
- Press the mouse button, drag the mouse diagonally to draw the object to the desired size, and release the button.TheImage Browseropens.
- From theSelect imagelist, select the image to be shown on the object.
- ClickOK.
The image is placed where you drew the rectangle, but the actual size of the image is used, rather than the size of the rectangle you drew. To change the image’s attributes, double-click the image to open the
Image Properties
dialog box and specify the options.
TIP:
- For monochrome images, you can set up the image to blink at runtime.
- Images support visibility animation only.
- FactoryTalk Viewsupports 256 color (grayscale) and 16 million color JPEG images only. For all other color types, use bitmaps.
- Use a color depth and resolution appropriate to the application. For example, a 640x480 pixel bitmap with a 16 or 24 bit color palette uses significantly more storage space and RAM than the same image with a depth of 8 bit (256) colors.
- For large color images (16 million color, 320 x 240 pixels or larger), JPEG images load faster than bitmaps. In all other cases, bitmaps load faster than JPEGs.
- Color JPEG images have a much smaller file size than equivalent bitmap images, and therefore require less disk space at runtime. However, since they are shown as bitmaps, they will require the same amount of RAM.
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