Options on the Common tab

The following table shows the options on the
Common
tab.
Options
Descriptions
Size
Height
Specify the number of pixels for the object's height.
Width
Specify the number of pixels for the object's width.
Position
Top
Specify the number of pixels for the distance between the top of the display, and the top edge of the object. The number must be positive. To specify a negative number, which will position part, or all of the object off-screen, use the
Property Panel
.
Left
Specify the number of pixels for the distance between the left edge of the display, and the left edge of the object. The number must be positive. To specify a negative number, which will position part or all of the object off-screen, use the
Property Panel
.
If the object's shape is Circle, or Ellipse, the top and left position properties refer to the object's bounding box.
Other
The properties that are available in the
Other
section of the
Common
tab, depends on the type of graphic object you are editing. Objects that require setup, such as those on the
Objects > Advanced
menu, and ActiveX graphic objects, have more assignable properties than simple drawing objects such as the ellipse.
Name
Type the name of the object.
Visible
Clear this check box if the object is to be invisible at runtime. If you define visibility animation for an object, it will override this setting.
Tooltip text
Type the text that will appear in the object's tooltip.
Insert Variable
Click this and select the type of variable you intend to insert into the tooltip text.
For Trend and third-party activeX objects, the following options are also available:
Key Navigation
Select this check box to let the user to navigate to the object, and give it input focus, using the keyboard.
Focus Highlight
Select this check box if the object is to have a highlight displayed around it when it has input focus.
Pointer Highlight
Select this check box if the object is to have a highlight shown around it when it has pointer focus.
Tab index
Type a number to specify the order in which the
Tab
key will select the button. If you leave this blank, the
Graphics
editor assigns the next index number available for the display. If you specify a number, the existing index numbers are adjusted to accommodate it.
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