Event Output Tag Definitions
Name | Data Type | Definition | Valid Values |
|---|---|---|---|
Eventxx.En | BOOL | When set, the corresponding event trigger definition is active
and events are triggered when conditions match the
definition. | 0 = Event trigger definition is not active and events are not
triggered when conditions match the definition 1 = Event trigger definition is active and events are triggered
when conditions match the definition |
Eventxx.EventRisingEn | BOOL | Triggers an event each time a condition change results in
conditions that match the event trigger definition. | Values (EventRisingEn, EventFallingEn) represent:
|
Eventxx.EventFallingEn | BOOL | Triggers an event each time a condition change results in
conditions that do not match the event trigger definition. | |
Eventxx.LatchEn | BOOL | When set, events are latched until acknowledged. When not set, new events overwrite old events. | 0 = Event is not latched 1 = Event is latched |
Eventxx.ResetEvent | BOOL | A transition from 0 to 1 resets all events and clears the event
queue on the Eventxx. | 0 or 1 |
Eventxx.IndependentConditionTriggerEn | BOOL | Determines whether an input state change or a pattern of input
state changes triggers an event. | 0 = Event is triggered when all participating inputs in the event
trigger achieve their configured values 1 = Event is triggered when any participating input in the event
trigger achieves their configured value |
Eventxx.EventNumberAck | DINT | The controller writes back EventNumber into EventNumberAck to
indicate receipt of the event. | All values |
Eventxx.PtxxDataSelect | BOOL | Determines whether the input participates in the event
trigger. | 0 = Does not participate in event trigger 1 = Participates in event trigger |
Eventxx.CounterxxSelect | BOOL | Determines whether the counter participates in the event
trigger. | 0 = Does not participate in event trigger 1 = Participates in event trigger |
Eventxx.PtxxDataValue | BOOL | Determines the state of the input to match after the
transition. | 0 = Off 1 = On |
Eventxx.CounterxxValue | BOOL | Determines the done state of the counter to match after the
transition. | 0 = Not done 1 = Done |
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