SignTemplates
The
SignTemplates
category under SignsAndSymbols
in the Toolbox
contains signs with default content. Use a sign template on the screen to create a sign. Add a graphic element or symbols to the sign. Change the header, text, sign color and other unique properties to customize the sign template.
Unique properties
Unique properties are properties that not all graphic elements in the
Toolbox
share. Not all graphic elements in this category share the same properties. The unique properties of a graphic element in this category depend on the graphic element selected.
Name | Category | Purpose | Accepted values |
BorderColor | Appearance | Specifies the border color. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
FillColor | Appearance | Specifies the fill color. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
FontColor | Appearance | Specifies the color of the text. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
FontSize | Appearance | Specifies the size of the text. | Positive numbers |
FooterFontColor | Appearance | Specifies the color of the text in the footer. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
FooterFontSize | Appearance | Specifies the size of the text in the footer. | Positive numbers |
FooterText | Appearance | Specifies the text in the footer. | Alpha-numeric characters |
HeaderColor | Appearance | Specifies the fill color of the header. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
HeaderFontColor | Appearance | Specify the color of the text in the header. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
HeaderFontSize | Appearance | Specifies the size of the text in the header. | Positive numbers |
HeaderText | Appearance | Specifies the text in the header. | Alpha-numeric characters |
SignColor | Appearance | Specifies the fill color of the sign. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
StripesColor | Appearance | Specifies the color of the striped border. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
Text | General | Specifies the text on the graphic element. Do not place text against the border of a graphic element. Allow for a small difference in space, such as one or two characters. If you place text against the border of a graphic element, the text may wrap differently or appear clipped on the HMI device. | Alpha-numeric characters |
Common properties exist for all graphic elements.
Property | Category | Purpose | Accepted Values |
Access | Security | Specifies if all users have access to the control element, or if access is inherited from the screen. |
|
Angle | Position and Size | Specifies the rotation angle. Enter 180 to display the graphic element upside down. If you enter a value larger than 360, the portion of numeric value that is over 360 becomes the value. For example, enter 380 to see a value of 20. If you enter a value less than 0, the negative value is subtracted from 360. For example, enter -30 to see a value of 330. |
|
Enabled | Appearance | Specifies if the graphic element is available on the HMI device and if the graphic element accepts touch and key input. |
|
Height | Position and Size | Specifies the height in pixels. | Any positive numeric value |
Opacity | Appearance | Specifies the transparency of the graphic element. | 0 (fully transparent) - 100 (fully opaque) |
Visible | Appearance | Specifies if the graphic element is visible on the HMI device. |
|
Width | Position and Size | Specifies the width in pixels. | Any positive number |
X | Position and Size | Specifies the horizontal coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the X property value does not change. | Any positive number |
Y | Position and Size | Specifies the vertical coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the Y property value does not change. | Any positive number |
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