Agitators
The
Agitators
category under GeneralEquipment > TanksAndContainers
in the Toolbox
contains agitators and mixing hoppers commonly used in a manufacturing system. Use an agitator or mixing hopper to depict combining ingredients in a manufacturing system. If you place a mixing hopper on the screen, change the built-in animation properties to show the initial, maximum, and minimum levels in the hopper.
Built-in animation properties
Built-in animation properties appear under the General category of the Properties window. Specify values for these properties in order to animate the graphic element or change the information the graphic element shows on the HMI device. Not all graphic elements in this category have built-in animation properties.
Name | Category | Purpose | Accepted values |
Level | General | Specifies the value for the fill level. | Bound tag |
MaxLevel | General | Specifies the value for the maximum fill level. | Any numeric value greater than the MinLevel property value |
MinLevel | General | Specifies the value for the minimum fill level. | Any numeric value less than the MaxLevel property value |
Unique properties are properties that not all graphic elements in the Toolbox share. Not all graphic elements in this category have the same properties. The unique properties of a graphic element in this category depend on the graphic element selected.
Name | Category | Purpose | Accepted values |
AgitatorColor | Appearance | Specifies the color of the hopper agitator. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
AxleColor | Appearance | Specifies the color of the agitator axle. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
FillColor | Appearance | Specifies the fill color. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
LevelColor | Appearance | Specifies the color of the fill level. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
MotorColor | Appearance | Specifies the color of the motor. | Any selected color in the Color Picker or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow. |
Common properties exist for all graphic elements.
Property | Category | Purpose | Accepted Values |
Access | Security | Specifies if all users have access to the control element, or if access is inherited from the screen. |
|
Angle | Position and Size | Specifies the rotation angle. Enter 180 to display the graphic element upside down. If you enter a value larger than 360, the portion of numeric value that is over 360 becomes the value. For example, enter 380 to see a value of 20. If you enter a value less than 0, the negative value is subtracted from 360. For example, enter -30 to see a value of 330. |
|
Enabled | Appearance | Specifies if the graphic element is available on the HMI device and if the graphic element accepts touch and key input. |
|
Height | Position and Size | Specifies the height in pixels. | Any positive numeric value |
Opacity | Appearance | Specifies the transparency of the graphic element. | 0 (fully transparent) - 100 (fully opaque) |
Visible | Appearance | Specifies if the graphic element is visible on the HMI device. |
|
Width | Position and Size | Specifies the width in pixels. | Any positive number |
X | Position and Size | Specifies the horizontal coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the X property value does not change. | Any positive number |
Y | Position and Size | Specifies the vertical coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the Y property value does not change. | Any positive number |
Provide Feedback