WallMountLights

The
WallMountLights
category under
GeneralEquipment > Indicators
in the
Toolbox
contains wall mounted lights with two to five lights. These lights are commonly used in a manufacturing system.
Use a wall mount light to indicate when a certain value in a controller is reached by illuminating the light. To animate the graphic element, bind the built-in animation properties to tags. The values from a controller illuminate the lights when certain values in the controller are read.
Built-in animation properties
Built-in animation properties appear under the
General
category of the
Properties
window. Specify values for these properties in order to animate the graphic element or change the information the graphic element shows on the HMI device.
Not all graphic elements in this category have the same properties. The built-in animation properties of a graphic element in this category depend on the graphic element selected. For example, the built-in animation properties for a wall mount light with two modules are Light1On and Light2On. For a wall mount light with five modules, these properties include Light1On through Light5On.
Name
Category
Purpose
Accepted values
Light1On
General
Specifies the one and off state of the single or bottom light.
  • On (selected)
  • Off (cleared)
Light2On
General
Specifies the on and off state of the second light from the bottom.
  • On (selected)
  • Off (cleared)
Light3On
General
Specifies the on and off state of the third light from the bottom.
  • On (selected)
  • Off (cleared)
Light4On
General
Specifies the on and off state of the fourth light from the bottom.
  • On (selected)
  • Off (cleared)
Light5On
General
Specifies the on and off state of the fifth light from the bottom.
  • On (selected)
  • Off (cleared)
Unique properties
Unique properties are properties that not all graphic elements in the
Toolbox
share.
Not every graphic element in this category has the same unique properties. The unique properties of a graphic element depend on the graphic element selected. For example, LightColor properties may include Light1Color, Light2Color, Light3Color, Light3Color, or Light5Color, depending on the wall mount light selected.
Name
Category
Purpose
Accepted values
FillColor
Appearance
Specifies the fill color.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Light1Color
Appearance
Specifies the color the single or bottom light.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Light2Color
Appearance
Specifies the color of the second light from the bottom.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Light3Color
Appearance
Specifies the color of the third light from the bottom.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Light4Color
Appearance
Specifies the color of the fourth light from the bottom.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Light5Color
Appearance
Specifies the color the of the fifth light from the bottom.
Any selected color in the
Color Picker
or a Hex color value entered manually. The Hex value must be in the format #RRGGBB. R, G, and B are Hex digits from 0 through F and represent the color channel values for red, green, and blue. For example, #ffff00 produces yellow.
Common properties
Common properties exist for all graphic elements.
Property
Category
Purpose
Accepted Values
Access
Security
Specifies if all users have access to the control element, or if access is inherited from the screen.
  • Inherit - Access inherited from screen.
  • Full Access - Access granted to all users.
Angle
Position and Size
Specifies the rotation angle.
Enter 180 to display the graphic element upside down. If you enter a value larger than 360, the portion of numeric value that is over 360 becomes the value. For example, enter 380 to see a value of 20. If you enter a value less than 0, the negative value is subtracted from 360. For example, enter -30 to see a value of 330.
  • Numbers 0 to 360
Enabled
Appearance
Specifies if the graphic element is available on the HMI device and if the graphic element accepts touch and key input.
  • Enabled - selected
  • Not Enabled - cleared
Height
Position and Size
Specifies the height in pixels.
Any positive numeric value
Opacity
Appearance
Specifies the transparency of the graphic element.
0 (fully transparent) - 100 (fully opaque)
Visible
Appearance
Specifies if the graphic element is visible on the HMI device.
  • Visible - selected
  • Not visible - cleared
Width
Position and Size
Specifies the width in pixels.
Any positive number
X
Position and Size
Specifies the horizontal coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the X property value does not change.
Any positive number
Y
Position and Size
Specifies the vertical coordinate, in pixels, from the upper left corner of screen to the upper left corner of a graphic element or group with no rotation. If the graphic element or group is rotated, the Y property value does not change.
Any positive number
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