How the Interlocked push button works at runtime

When the operator presses an
Interlocked
push button, it changes from State 0 to State 1 and sends the button value to the data source. When the operator presses another
Interlocked
push button, it changes from State 0 to State 1 and sends its button value to the data source, and the first button is set back to State 0.
When you open a display at runtime, the application reads the Value connection. If the value matches the button value, the button is set to State 1. Otherwise, the button is set to State 0.
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