Material data

To implement material-based recipes, you must configure three types of data:
  • Material Data
    Use the Material Editor to add the materials, lots, sublots, and the containers that hold them. This data is stored in the material database.
  • Equipment Data
    Use the FactoryTalk Batch Equipment Editor to create material-enabled phases and then associate the resultant equipment module with a container.
  • Recipe Data
    Use the FactoryTalk Batch Recipe Editor to define the materials and amounts to use in a recipe.
There are two stages to configuring material data. First is the initial system configuration which is the process of adding elements, such as material types, materials, material storage containers, and storage locations that are unique to the given installation. Once these initial elements are defined, configured, and tested, the process of initial system configuration is considered complete. The second stage is the on-going system upkeep, which is the process of day-to-day activities that keep the material-based recipe system current and operational. An example of the upkeep process is the addition or distribution of a new lot of a given material to the database.
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